The First Steps


Hi everyone. Welcome to my little devlog. Here, I'm going to tell you about developing my first indie game. Because it's my first game, I decided to take one of my favorite games and add a little bit of my own vision. So I chose Into The Breach, the game on which I've been spending so many hours. The main challenge for me is that I'm going to do everything by myself. I'm quite experienced in programming, but I'm a total newbie in drawing and sound design. So I'm going to learn how to draw and how to make music and sounds.

The first thing I should have done was pick an art style and setting for my game. I took pixel art because it's much easier for me. Also, I found Aseprite, which is a pretty good program to make pixel art and 2D animation. Then I chose dark fantasy as a setting because I'm a really big fan of Diablo 2. It's been a month since I started developing the game, and that's the result.

I drew a few characters: a simple knight that a player controls and an undead that is the player's base enemy. I drew the map, some objects, and obstacles.

I made random map generation and implemented the A* algorithm for pathfinding.

I drew a simple UI and made some basic attack logic.

So, that's my first steps, and I'm going to move on. Thanks for reading. I would really appreciate any feedback, especially about the art and animations.

Comments

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(+1)

Really cool stuff, especially when made in only 1 month! The design really has soul to it, great job. What engine are you using for this? Or are you even making that yourself?

Thank you very much. I'm using Unity

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Ah cool, a fellow Unity user. Keep up the good stuff!